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C is a general purpose, procedural, compiled programming language developed in the 1970s by Dennis Ritchie. It s one of the most widely used programming languages in the world, and is the foundation of nearly every major operating system currently available. C (and its object-oriented sister language, C++) is still a popular language due to its raw speed and flexibility. Although languages such as Ruby have been designed to be easy to develop with, C offers a lot of low-level access to developers, along with blazing speed. This makes C perfect for writing performance-intensive libraries and functions that can be called from other programming languages, such as Ruby.

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It s essential to stay on course with your story; if you don t, you can easily lose control of the situation The goal of the BBP approach is to create a compelling story that s tailored to the audience and anticipates their questions so that they re completely absorbed to the very end If you missed the mark and your story wasn t a good t for the audience, spend time after the presentation reviewing the story template so that you can improve the next story you write Pay particular attention to the Act I scenes to ensure that the story engages the audience fully If you need exibility, you can always jump ahead to any point in a presentation by typing the number of a slide and pressing Enter.

Note This section is not a primer on the C language, as that would be an entire book in its own right,

n the previous chapters, you looked at Python s main built-in object types (numbers, strings, lists, tuples, and dictionaries); you peeked at the wealth of built-in functions and standard libraries; you even created your own functions. Now, only one thing seems to be missing making your own objects. And that s what you do in this chapter. You may wonder how useful this is. It might be cool to make your own kinds of objects, but what would you use them for With all the dictionaries and sequences and numbers and strings available, can t you just use them and make the functions do the job Certainly. But making your own objects (and especially types or classes of objects) is a central concept in Python so central, in fact, that Python is called an object-oriented language (along with SmallTalk, C++, Java, and many others). In this chapter, you learn how to make objects, and you learn about polymorphism and encapsulation, methods and attributes, superclasses and inheritance you learn a lot. So let s get started.

but to learn more about the C programming language itself, visit http://en.wikipedia.org/wiki/ C_programming_language.

At a minimum, you should present the 5-minute version of the presentation described in 6, which includes all of Act I, the rst slide in each scene in Act II, and all of Act III, which together form the essential structure of your story..

An ideal demonstration of RubyInline and C s power is to create a basic method (a function in C) to compute factorials. The factorial of a number is the product of all integers from itself down to 1. So, for example, the factorial of 8 is 8 * 7 * 6 * 5 * 4 * 3 * 2 * 1, or 40,320. Calculating a factorial in Ruby is easy:

You can use your knowledge of benchmarking (from 8) to test how fast this method is:

The BBP approach is based on a time-tested classical story structure that should appeal to anyone, so you should be able to use the same approach for audiences of different sizes. For most audiences, a large screen is ample for projecting a presentation; for large audiences, the screen needs to be large enough for the people in the back row to see

require 'benchmark' Benchmark.bm do |bm| bm.report('ruby:') do 100000.times do 8.factorial end end end

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